Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
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Increlution is a time management game with roguelite elements. Players must survive as long as possible, managing resources like food and buildings to combat a steadily increasing health decline. Death restarts the game, but progress carries over, improving survival chances in subsequent lives. The step-by-step queue system allows for strategic planning, pausing when empty to avoid wasted time. Skills are leveled in two ways: Generation levels provide immediate benefits, while Instinct levels persist across deaths. A story-driven progression unfolds through 11 chapters (with more planned), offering approximately 220 hours of gameplay in Early Access. The game features a cycle of life and death where each generation builds upon the last, encouraging players to strive for longevity. Balanced mechanics ensure consistent progress and understandable numbers. A free demo is available, featuring the first chapter and roughly 7 hours of gameplay, allowing players to try before purchasing.