What Never Was is a short, story-driven first-person game focused on exploration and puzzle-solving about Sarah, having to shoulder the arduous task of clearing out her grandfathers attic, and soon finds that not everything about the attic is what it seems.
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What Never Was is a short, story-driven first-person game that focuses on exploration and puzzle-solving. Players take on the role of Sarah Elizabeth Wright as she explores her grandfather's attic after his passing. Through gameplay, players uncover the mysteries hidden within the attic, solving puzzles and piecing together her grandfather's fascinating life story. Inspired by classic point-and-click games like Myst, adventure games, and walking simulators, What Never Was blends familiar mechanics with modern controls. The game draws inspiration from folklore, Norse mythology, and the works of H.P. Lovecraft, creating a unique and atmospheric experience.