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Bacteria is a challenging puzzle game inspired by John Horton Conway's cellular automaton "Life." Players manipulate a square game field that initially exists in a stable state. The objective is to introduce a specific number of cells, strategically placed like single points or using pre-defined patterns such as "Gliders" and "Lightweight Spaceships," to ultimately halt the field's activity (in colored mode) or completely clear it (in black and white mode). Difficulty levels vary based on the allowed area for cell placement, increasing the complexity of each puzzle.